For example, i always want to let few logistic and construction bot for repair, but the rest got to get back at the mall with nothing. You can either limit the chests the hard way or the soft way with a circuit condition. My first idea was to put an output inserter from the roboport to a provider chest, to let logistic bot make way back carrying their friends, with a requester chest reinjecting them near my mall to be ready for "my next request", but i have troubles to find a way to have the information output that i need : i want the information of how many bots are in a particular roboports, and act with it. Bot malls are very straight forward, take an input belt, move the resources into a red chest and place down assemblers with one input inserter from a requester chest and one output inserter into a (filtered) storage or provider chest. roboport/radar after robotport/radar, i make like a bunker for artillery, logistic bot make the supply for ammo adn after get arrived, i want them to get back so my bots are what making supply on front, i make just a logistic bridge with roboport and electric pole to go ahead, radar for map vision and some defense. I'm the kind of player using bot to avoid me to move in various location for expand, mostly play map view as a manager. Hi, I'm lookin for help, i tried to look into some post, but nothing looks like what i try to make : dealing with where bots are in a large logistic area
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